Sunday, 25 March 2012

Hyper and Super Realism Presntation

HYPER REALISM
Artists that produce photo-realistic sculptures, for the most part, aim to show us our bodies and life as it really is.
Technically, artists who strive for a high resolution level of detail in painting or sculpture are called “hyperrealists”, although all hyperrealists are also considered to be photorealists.
Every detail is slavishly recreated as close to the real life model as possible, even if the sculpture is larger than the original scale.
Photo-realistic sculptors create truly amazing sculptures that will make you feel wonder, revulsion and the sense of looking in someone else’s mirror.
In this post we feature sculptors Ron Mueck, Evan Penny, Jamie Salmon, Duane Hanson, Sam Jinks and Adam Beane who produce sculpture that seems alive in every detail, right down to veins and rashes on skin. This compilation should give you a cross section of modern photo-realistic sculpture.




Ron Mueck
 is one of the premier names in the photorealistic sculpture field. He used some of his talent to create visual effects for the 1986 movie Labyrinth.
After that he opened up a studio to produce visual effects for the advertising industry, which he was successful at for some time. In 1996 he transitioned completely into fine art, devoting all of his time to photo-realistic sculpture.
He is best known for faithfully reproducing all aspects of the human body in either a larger or smaller than life scale. His work has been featured in art galleries all over the world, including the Tate in London.




.Jamie Salmon
Vancouver sculptor Jamie Salmon uses human hair to help accentuate his photorealistic sculptures.
Together with fellow artist Jackie K. Seo, they form Avatar Sculpture Works. Salmon uses a complex, multi-stage process to create each piece that can take weeks to months to acheive the realistic details that he is known for.




Adam Beane

 only began sculpting in 2002 and developed his own material, called CX5, to lend even more detail to his hyper-realistic action figure sculptures.
The material handles like clay when warm, but is as hard as plastic when it is cool. He is known primarily for his posed action figures.





SUPER REALISM
Superrealism. Style of painting and to a lesser extent sculpture, popular particularly in the USA and Britain from the late 1960s, in which subjects are depicted with a minute and impersonal exactitude of detail. Hyper-realism and Photographic Realism or Photo-realism are alternative names, and some artists who practice the style do indeed work from photographs sometimes using colour slides projected on the canvas; sharpness of detail is evenly distributed over the whole picture except where out-of-focus effects in the photograph are faithfully recorded, but the scale is often greatly enlarged, as when portrait heads are blown up to giant size. Some critics prefer to use the terms ‘Photographic Realism’ or ‘Photorealism’ only when a picture has been painted direct from a photograph, but most are not so restrictive.  

Juan Francisco Casas

A good example of super realism is this artist right here Juan Francisco Casas. His line of work involves creating realistic drawings of people just using a standard ball point pen.



Believe it or not, these incredible pictures were all made with ballpoint pens. Juan Francisco Casas ultra realistic pen drawings have been causing double-takes all over the internet. Casas works on huge canvases, using nothing more than a blue Bic pen to recreate candid photos of playful young people. The Spanish artist has exhibited his remarkable art all over the world. 


Eric Zener


creates worlds of gentle escapism, both for himself and for the viewer. While they do show very deliberate moments in time, they are infused with the temporarily carefree attitude we adopt when swimming, lazing in the sun, or simply resting for a moment. What’s even more incredible is that Zener’s art is created not with a camera, but with paint. The painstaking detail he puts into each and every painting perfectly balances the sweet, airy nature of the subjects. 

D&AD INTERNET EXPLORER 9 BRIEF



 Internet Explorer 9 Script
Starting off with a close shot off the ground where it shows the actor walking over and snapping a stick. Suddenly camera then moves on to actors faces a good close up of the face to show some awareness after hearing a noise. Then get a full body shot of the actor walking along the footpath. From this point on there will be multiple angled shots of the actor walking along the path so different sides and over headshots. Suddenly a gun loading will be heard and then fired into the actor and then the camera will be held with strong support to then run up to the actor for then when it comes to editing gives it a following bullet affect. Once the bullet engages into the actor he then regains consciousness at his computer and then realises it was all a dream. So then suddenly actor decides to go onto the computer and use internet explorer to search for something that would have some relation to what he was dreaming about. Then to finish the Internet Explorer appears with a message underneath saying “Get lost in the wilderness”
Props
Cannon 550D
BB GUN
Balaclava
Stick
Computer (to access IE9)  



So Here is my work showing the progression I have done to get me to the final piece of work for the D&AD competition starting from the top is several mind maps to sort of help me have a good direction on what to be doing for the brief I had chosen to do. Doing the mind maps helped me a lot as it had expanded my ways of thought on what I could do for the final outcome of the brief. Originally I was going to do a still imaged piece of design work but then I decided to do something different and try and get my message across to what the brief requires in a video format basically creating my own little advert. So from there when I thought about doing I decided to create a script and then begin story boarding my idea on what I was intending to create. Once I had finished that stage of the process I then started to shoot the film and for me to of done so I needed to hire a camera man and an actor which luckily for me I managed to get so my key role in all this was to direct the whole thing and make sure I was getting the camera shots I had visualized and then edit it all afterwards I tried to make the final out come look as professional as I could get it and I am personally happy with the outcome of it all I had found it a lot more interesting and a better and more active/constructive way to meet the brief by creating an actual advert.